Andy Lewis

208-219-2369 

andylewisart@gmail.com

http://www.andylewisart.com 

Selected Proficiencies 

• Team leading and organization 

• Using principles of design within digital mediums for storytelling 

• 3D softwares: 3DS Max, Maya, Zbrush, VRay, Mental Ray, Mari, Mudbox, and lightweight Unity3D 

• 2D softwares: Adobe PhotoShop, Adobe Premiere, Adobe Lightroom, Adobe After Effects, The Foundry's Nuke, Black Magic Fusion 

• Intermediate pipeline programming with python or maxscript and creating PySide/PyQt UIs 

Relevant Experience 

Infuse Media Group 

SENIOR 3D GENERALIST 

LEHI, UT SEPTEMBER 2015 - PRESENT 

• Taking full ownership of full-CG work from start to finish. 

 • Tasks include storyboarding, conference calls, pre-visualization, modeling, texturing, shading, rigging, animating, lighting, rendering, compositing, and scripting 

FuseFX 

SENIOR 3D GENERALIST 

BURBANK, CA 

SEPTEMBER 2014 - SEPTEMBER 2015 

• 3D Generalist work for television. Shows include Agents of SHIELD, American Horror Story, Sleepy Hollow, Salem, and Zoo. My work for Agents of SHIELD and American Horror Story have contributed to Emmy nominations in 2015 

• Tasks cover the full gamut of 3D work 

• Dev tasks include maxscripts for 3DS MAX and python scripts for 3DS MAX, Maya, and standalone tasks 

INHANCE DIGITAL 

SENIOR VFX GENERALIST 

WEST HOLLYWOOD, CA 

AUGUST 2013 - AUGUST 2014 

• Taking shots through the full gamut of VFX artistry: From tracking, through 3D, through compositing 

• Supervised shots 

• Heavy character work 

• Pipeline programming in python. Created tool sets for both Autodesk Maya and Black Magic Fusion 

A52 

LEAD 3D ARTIST 

SANTA MONICA, CA 

NOVEMBER 2011–AUGUST 2013 

MAY 2011–AUGUST 2011 

• Leading junior and mid-level artists and technicians through various stages in the production pipeline 

• Providing quality assurance of CG assets before passing on to compositing department 

• Educating team members in proper workflows, naming conventions, and softwares 

• Modeling, texturing, shading, and lighting work for various high-profile commercials, PSAs, and short films 

• Clients include: American Red Cross, Arrowhead, Aviva, Ben & Jerry's, Chevy, Comcast, Delta, Lexus, Target 

• Working with compositors to provide effective assets and streamline creativity on an interdepartmental level 

• Consistently creating quality deliverables on extremely compressed timelines year-round 

ENCORE HOLLYWOOD 

FREELANCE GENERALIST, EMPHASIS IN CHARACTER LOOK DEVELOPMENT 

HOLLYWOOD, CA 

AUGUST 2011–NOVEMBER 2011 

FEBRUARY 2011–MAY 2011 

AUGUST 2010–DECEMBER 2010 

JUNE 2009–DECEMBER 2009 

• Generalist work including taking projects through entire pipeline single handedly 

• Working with production department and clients to efficiently solve creative problems of various magnitudes 

• Modeling, texturing, lighting, and compositing work for shows including Castle, Big Love, and House

YU+CO 

FREELANCE GENERALIST 

HOLLYWOOD, CA 

JANUARY 2011 - FEBRUARY 2011 

 • Modeling, texturing, surfacing, layout, and lighting work for characters and environments under a compressed timeline 

• Working with custom shaders to emulate global illumination ray bounces for the purpose of reducing render times 

FURIOUSFX 

FREELANCE 3D GENERALIST 

BURBANK, CA JANUARY 2010 - JULY 2010 

• Environment modeling, texturing, shading, and lighting for Mattel commercial promoting new Monster High product line 

• Texture and lighting work for a variety of superheroes/villains seen in the game trailer cinematic for DC Universe Online 

• Creating render layers for characters and scenes (beauty, rim, fill, motion vector, reflection, AO, mattes, shadows, etc.) 

• Creating slapcomps in Nuke for quality control before handing off to compositor 

 RHYTHM AND HUES STUDIOS 

FREELANCE TEXTURE PAINTER 

LOS ANGELES, CA 

JULY 2008-MAY 2009 

• Painting props, characters, and vehicles for feature films 

• Documenting workflow strategies on departmental wiki page 

• Working closely with lighters on testing and improving maps during the look development phase 

VARIOUS SIDE PROJECTS 

FREELANCE 3D ARTIST 

• Texture work on vehicles for a feature film at Scoundrel, Inc. 

• Modeling, texturing, and shading a digital double of Eminem for the music video of his #1 hit song, entitled "Not Afraid" 

• Animating dynamic environment for commercial promoting Los Angeles food trucks 

• Modeling, texturing, shading, and lighting 3D aquarium environment for iPhone slot machine game 

• Lighting and modeling cutscenes for SceneIt DVD board game 

• Modeling and texturing a variety of toon-styled bucking bulls for a video slot machine 

• Architectural visualization for an Idaho-based gun shop 

Education 

UNIVERSITY OF IDAHO 

MOSCOW, ID 

2003–2008 

• Graduated in May 2008 with B.S. in Virtual Technology and Design 

• Collaborated with Microbiology department to produce a computer-generated depiction of the behaviors of Toxoplasma Gondii inside the human brain, titled "Inner Visions" 

• "Inner Visions" earned semi-finalist honors at the International Science and Engineering Visualization Challenge 

Selected Awards and Honors 

• Eagle Scout award 

• Earned VTD Book Award — the highest award in my college department — based on performance in an ambitious senior capstone project 

• Dean's List 

• LA Marathon and SF Half Marathon contestant